Tagged: white

Cardz of the Week: Colorless Card Drawing

I’m reversing the schedule this week because this article is done and the other one isn’t.  Deal widdit.

Is your deck having a hard time drawing cards?  For the most part, card drawing is limited to blue and black, with a little bit sprinkled here and there in other colors.  White in particular has a very difficult time drawing cards, and Red tends to have to discard as many cards as they draw (though that’s not necessarily a bad thing).  Well, there is help out there, but it can be hard to come by.  There aren’t a lot of card advantage cards with brown (or grey) borders, but here is a list of all of them I can find with my pearls of wisdom scattered throughout.  Enjoy!

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Cardz of the Week: Sweepers!

This Friday’s CotW is a bonus feature covering ALL the sweeper removal in Magic!  Well, most of it, anyway.  It’s a pretty broad category, and some cards can only be considered a sweeper if you stretch the definition somewhat.  The definition I intend to use for this article is that a sweeper is a card that removes (destroys, exiles, bounces, etc.) all permanents of a certain type, even if there is a condition attached, and that does so by not targetting them or dealing damage.  The condition is often based on converted mana cost (e.g. Pernicious Deed).  As such, Mutilate is a sweeper, but Violent Ultimatum is not.  The definition is pretty fuzzy, as Overwhelming Forces can either be a sweeper or not by these criteria, but you get the idea.  It’s mostly a “feel” thing.

I’m going to go in categories based on what card type the sweeper removes.  The goal is to give everybody an idea of all the options they have in certain colors to get rid of all kinds of permanents at the same time, which is obviously a great thing to do.  Using one card to get rid of a whole bunch is just Good Magic.  I’m also going to leave out Planeswalker ultimates, because, well, they never happen.

Monday’s column will be a strategy article on just how many of these type of cards to include, to tie in with this one.  With that said, here we go!

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Deck Salad Surgery: We Didn’t Start the Fire

This week’s Deck Salad Surgery expands on a little idea I had while reviewing the Magic 2013 set: make a deck designed to exploit Worldfire.  The idea consisted of lots of low-cost, hasted dudes so your deck would play better than everyone else’s after a Worldfire.  All you need is a Raging Goblin and you’ll probably win.  And hey, if you don’t, you still blew up the entire world and there was a crazy finish, right?

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DSS: Commander Uncensored — EDH without the ban list

Welcome to the second edition of Deck Salad Surgery!  I had the idea for this particular column while driving over to a friend’s place to sling some cardboard.  The basic premise is this:  what kind of deck would you make if there weren’t any banned cards (except the ante cards, of course)?

There’s obviously a few ways to go with it, but I chose to go top-down.  What cards would I most like to play if they weren’t banned?  Then, how do I abuse those cards?  (Of course, many of the cards on this list don’t require much work to abuse.)  Two sprang to mind immediately, but I won’t give away which ones just yet.  Instead, let’s look at the banned list and break it down by colour.

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Deck Salad Surgery: Jenara, Asura of War

Alright friends, Romans, countrymen!  (And if you don’t belong to one of those categories, GTFO.)  It’s time for the first instalment of my Deck Salad Surgery* column!  And I even have a user-submitted deck for the feature.  Things are just coming together like jello in the fridge here, people.

(*  This is an ELP reference.  I’d hate for you to miss it.)

Today’s column features a Jenara, Asura of War deck chock-full of Bant-colored good stuff.

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Captain Sisay

Captain Sisay

Commander (1)
Captain Sisay (Japanese Foil)

Artifact (15)
Coalition Relic
Crucible of Worlds (Portuguese Foil)
Lightning Greaves
Mindslaver
Oblivion Stone
Selesnya Signet
Sensei’s Divining Top
Smokestack
Sphere of Resistance
Sol Ring
Talisman of Unity
Tangle Wire
Thorn of Amethyst
Thousand-Year Elixir
Worn Powerstone

Enchantments (8)
Aura of Silence
Aura Shards
Ghostly Prison
Living Plane
Mana Reflection
Mirari’s Wake
Mirri’s Guile
Shield of the Oversoul

Creatures (21)
Azusa, Lost but Seeking
Crovax. Ascendant Hero
Elesh Norn, Grand Cenobite
Eternal Witness
Gaddock Teeg
Glowrider
Hokori, Dust Drinker
Iona, Shield of Emeria
Kamahl, Fist of Krosa
Knight of the Reliquary
Kataki, War’s Wage
Linvala, Keeper of Silence
Lodestone Golem
Magus of the Tabernacle
Mangara of Corondor
Myojin of Life’s Web
Primeval Titan
Saffi Eriksdotter
Solemn Simulacrum
Vorinclex, Voice of Hunger
World Queller

Spells (16)
Armageddon
Beast Within
Catastrophe
Eladamri’s Call
Enlightened Tutor
Explosive Vegetation
Green Sun’s Zenith
Hallowed Burial
Kodama’s Reach
Krosan Grip
Oblation
Primal Command
Realms Uncharted
Rout
Skyshroud Claim
Tooth and Nail
Lands (39)
Ancient Tomb
Brushland
Eiganjo Castle
Flagstones of Trokair
Hall of the Bandit Lord
Kor Haven
Krosan Verge
Mistveil Plains
Okina, Temple to the Grandfathers
Oran-Rief, the Vastwood
Razorverge Thicket
Savannah
Secluded Steppe
Strip Mine (French Antiquities)
Sunpetal Grove
Temple Garden
Temple of the False God
Tranquil Thicket
Wasteland
Windswept Heath
Wooded Bastion
Yavimaya Hollow
Forest
10 Plains

Hanna, Ship’s Navigator

Hanna, Ship's Navigator

Commander (1)
Hanna, Ship’s Navigator

Creatures (7)
Academy Rector
Aura Thief
Consecrated Sphinx
Grand Arbiter Augustin IV
Linvala, Keeper of Silence
Steel Hellkite
Sun Titan

Artifacts (9)
Claws of Gix
Everflowing Chalice
Lightning Greaves
Memory Jar
Mindslaver
Pithing Needle
Sensei’s Divining Top
Sol Ring
Talisman of Progress

Enchantments (25)
Attunement
Decree of Silence
Enchanted Evening
Faith’s Fetters
Future Sight
Ghostly Prison
Greater Auramancy
Honden of Seeing Winds
Invoke Prejudice
Karmic Justice
Land Tax
Martyr’s Bond
Oblivion Ring
Opalescence
Parallax Tide
Parallax Wave
Pendrell Mists
Planar Collapse
Propaganda
Rhystic Study
Seal of Cleansing
Sigil of the Empty Throne
Solitary Confinement
Thought Reflection
Treachery

Spells (20)
Austere Command
Cleansing Meditation
Condemn
Cryptic Command
Enlightened Tutor
Fabricate
Fact or Fiction
Hallowed Burial
Hinder
Idyllic Tutor
Intuition
Mystical Tutor
Open the Vaults
Recurring Insight
Replenish
Return to Dust
Rout
Stroke of Genius
Time Stop
Tunnel Vision
Lands (38)
Academy Ruins
Adarkar Wastes
Boreal Shelf
Deserted Temple
Drifting Meadow
Flood Plain
Flooded Strand
Glacial Fortress
Hallowed Fountain
Kor Haven
Lonely Sandbar
Minamo, School at Water’s Edge
Mistveil Plains
Mystic Gate
Petrified Field
Remote Isle
Secluded Steppe
Sejiri Refuge
Serra’s Sanctum
Skycloud Expanse
Temple of the False God
Tolaria West
Wanderwine Hub
Island
Plains