Tagged: red

Card of the Week: Chandra Ablaze

Once again, the CotW feature was moved to Tuesday.  Might have to make this a permanent thing!

Today’s card is our first red card featured, and it’s a hot little Planeswalker number that I’ve put into every deck I own with Mountains.  That card is Chandra Ablaze.

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Cardz of the Week: Colorless Card Drawing

I’m reversing the schedule this week because this article is done and the other one isn’t.  Deal widdit.

Is your deck having a hard time drawing cards?  For the most part, card drawing is limited to blue and black, with a little bit sprinkled here and there in other colors.  White in particular has a very difficult time drawing cards, and Red tends to have to discard as many cards as they draw (though that’s not necessarily a bad thing).  Well, there is help out there, but it can be hard to come by.  There aren’t a lot of card advantage cards with brown (or grey) borders, but here is a list of all of them I can find with my pearls of wisdom scattered throughout.  Enjoy!

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Cardz of the Week: Sweepers!

This Friday’s CotW is a bonus feature covering ALL the sweeper removal in Magic!  Well, most of it, anyway.  It’s a pretty broad category, and some cards can only be considered a sweeper if you stretch the definition somewhat.  The definition I intend to use for this article is that a sweeper is a card that removes (destroys, exiles, bounces, etc.) all permanents of a certain type, even if there is a condition attached, and that does so by not targetting them or dealing damage.  The condition is often based on converted mana cost (e.g. Pernicious Deed).  As such, Mutilate is a sweeper, but Violent Ultimatum is not.  The definition is pretty fuzzy, as Overwhelming Forces can either be a sweeper or not by these criteria, but you get the idea.  It’s mostly a “feel” thing.

I’m going to go in categories based on what card type the sweeper removes.  The goal is to give everybody an idea of all the options they have in certain colors to get rid of all kinds of permanents at the same time, which is obviously a great thing to do.  Using one card to get rid of a whole bunch is just Good Magic.  I’m also going to leave out Planeswalker ultimates, because, well, they never happen.

Monday’s column will be a strategy article on just how many of these type of cards to include, to tie in with this one.  With that said, here we go!

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Deck Salad Surgery: We Didn’t Start the Fire

This week’s Deck Salad Surgery expands on a little idea I had while reviewing the Magic 2013 set: make a deck designed to exploit Worldfire.  The idea consisted of lots of low-cost, hasted dudes so your deck would play better than everyone else’s after a Worldfire.  All you need is a Raging Goblin and you’ll probably win.  And hey, if you don’t, you still blew up the entire world and there was a crazy finish, right?

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Casual vs. Competitive metagaming: Or, why aren’t you playing Stranglehold?

Hey everybody.  After taking last week off for a little vacation and to spend some time with my folks after a loss in the family, I’m back!  While on my long drive out and back, I immersed myself in the world of Magic podcasts (specifically, the Eh Team and CommanderCast, both of which are fantastic.)  I have volumes of upcoming new material for you guys, so pull up your sleeves and dig in!

This article stems largely from a conversation I had with my longest-running Magic buddy and fellow Thwomper Brad.  He was over at my place after some time at the driving range and hadn’t brought his decks, so he was shuffling up my decks against me.  He immediately reached for my Captain Sisay stax build and said something along the lines of, “I need to know what makes this thing work.”  He told me that of all my decks, he most loathed to play against that one, which I was certainly surprised to learn.  He then qualified that and said, it’s not the least fun to play against — that honor belonged to the U/B Dralnu infinite-turns monstrosity that I built here — just the scariest.  I was surprised to learn that what I thought was my best deck, Arcum Dagsson, is neither the scariest or the least fun.

I wanted to understand why he felt this way about these two decks, and the ensuing conversation ties very much into the long-running casual vs. competitive Commander debate that rages on still to this day.  It was particularly interesting to me as I consider Brad more toward the “competitive” side of the Commander coin than just about anybody else we play with, save yours truly.

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Wort, Boggart Auntie

Wort, Boggart Auntie

Commander (1)
Wort, Boggart Auntie (foil)

Planeswalkers (3)
Chandra Ablaze
Karn Liberated
Liliana Vess

Artifacts (8)
AEther Vial (FtV foil)
Coat of Arms
Eldrazi Monument
Null Rod
Skullclamp
Spine of Ish Sah
Sol Ring
Thornbite Staff

Enchantments (5)
Goblin Bombardment
Mana Echoes
Necropotence
Phyrexian Arena
Shared Animosity

Creatures (34)
Boggart Harbinger
Cabal Slaver
Chancellor of the Forge
Dark Confidant
Earwig Squad
Frogtosser Banneret
Gempalm Incinerator
Goblin Chieftain
Goblin Chirurgeon
Goblin General
Goblin Guide
Goblin King
Goblin Lackey (FtV foil)
Goblin Marshal
Goblin Matron
Goblin Recruiter
Goblin Ringleader
Goblin Sharpshooter
Goblin Warchief
Goblin Wizard
Kiki-Jiki, Mirror Breaker
Lightning Crafter
Mad Auntie
Mogg War Marshal
Moggcatcher
Murderous Redcap
Sensation Gorger
Siege-Gang Commander
Skirk Prospector
Squee, Goblin Nabob
Stingscourger
Taurean Mauler
Urabrask the Hidden
Warren Instigator

Spells (9)
Beseech the Queen
Chaos Warp
Demonic Tutor
Fodder Launch
Living Death
Moonlight Bargain
Patriarch’s Bidding
Terminate
Warren Weirding
Lands (40)
Akoum Refuge
Auntie’s Hovel
Badlands
Blackcleave Cliffs
Blood Crypt
Bloodstained Mire
Cabal Coffers
Crypt of Agadeem
Dragonskull Summit
Graven Cairns
Mutavault
Polluted Mire
Rix Maadi, Dungeon Palace
Rocky Tar Pit
Shadowblood Ridge
Sulfurous Springs
Tainted Peak
Tresserhorn Sinks
Urborg, Tomb of Yawgmoth
14 Mountain
Swamp